![]() At 30 jumps, something very cool happened: a Moon emerged, mine for the taking. The jumps increased in speed as my successful jump count increased. I wandered into a public park, where I joined a game of jump rope. I tried to fling my Cappy at everyone before me, but was informed that people wearing caps were immune to possession by Cappy. There wasn’t too much to do on the rooftop but figure out how to get to the main world, so I flung Cappy into a stubby, flexible street pole that flung me out onto New Donk City. For the demo, all I could do in the Odyssey was change my outfit, but more functions will be available later. I was able to check out the Odyssey, the ship Mario uses to travel between worlds. Immediately I found myself on a rooftop separated from the main world. I was able to choose from two worlds: a desert world or New Donk City. ![]() ![]() I had a brief hands-on with Super Mario Odyssey in New York City, where I realized that if the full game game is as inexplicably rewarding, zany and magical as the brief time I had with it, Super Mario Odyssey will rest with Super Mario 64, Super Mario Sunshine and both Super Mario Galaxy games as another jewel in Nintendo’s crown of genre-defining excellence. ![]()
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